Played in Adventure it is designed to make players think about preparation, planning, and thinking ahead. It is meant so be slow, tedious, and to punish mistakes. This mode is not meant to be easy, nor is it meant to be quick. This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration. Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a Hardcore character which completely avoids non-combat skills. These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way. Some people also combine these game modes, for increased difficulty. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge. The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily.
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